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FRAGOR

Opening Date — To Be Announced

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The Game

FRAGOR is organised PvP and nothing else. Every fight is declared, and nothing outside it decides the result. No farming and no gear score: every weapon is yours from the first login, from a single duel to a hundred players a side.

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2. Server Rates – Fair & Free-to-Play

On FRAGOR, we believe nobody should be able to buy an advantage, so there is nothing in the game that money could usefully buy. There is no shop, no subscription and no premium currency. Everything that changes a fight — every weapon, every armour set, every ability — is available to every account from the first login, and it stays available for as long as you play. What you can unlock is cosmetic: sets, dyes, titles and marks that change how you look and never how you fight, and all of them are earned on the field. Our goal is simple: two players who meet are equal until one of them plays better.

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3. No Gear Score

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On FRAGOR, we have removed gear score entirely. There are no item levels, no upgrade tiers and no enchantments to chase, so nobody wins because they spent more hours grinding than the person opposite. Come back after a month away and you are still on equal terms with everyone else.

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4. MileStone System

“Complete weekly objectives and earn cosmetic rewards – credited to your Account the moment you finish! Only on FRAGOR.”

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5. Loadout System

On FRAGOR, we have designed loadouts differently from what you may know in other MMOs. Every weapon and every armour set is yours from the first login, and nothing is lost when you fall. A loadout is a set of decisions rather than a collection: you pick the weapon, the armour and the abilities that answer the fight in front of you, and you rebuild between one fight and the next as many times as you want. The value is in choosing well, never in owning more than the person opposite. Build what you want!

FRAGOR

Build What You Want!

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6. Siege System

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Depending on the front you contest, sieges bring different ground, different objectives and different numbers, from a small keep taken by twenty players to a full field of a hundred a side. Both sides declare in advance and both know the hour and the ground, which is what makes the result worth something. Whether you join for the glory, for the standings, or simply to hold a line with people you trust, the siege calendar keeps the map moving every single week.

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On FRAGOR, we introduce the brand-new Siege System, designed to keep the map contested instead of farmed. Across 7 different fronts, holdings change hands only in declared fights. Players will face 5 kinds of assault, each with its own shape, its own counterplay and its own rewards.

Group up with your Friends and Take the Field!

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7. No Inventory & No Transport

On FRAGOR, we have removed inventory management completely. There is nothing to carry, nothing to transport and nothing to sort between fights: you bring what you are wearing and that is the whole of it. No bag space to buy, no mule characters, and no runs across the map before a siege can start.

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And nothing is lost when you fall. There is no gear drop, no repair bill and no durability to watch, so a bad fight costs you the fight and nothing else. This is deliberate: the moment losing hurts your wallet instead of your record, people stop taking fights they might lose, and that is the death of an open field. On FRAGOR you can always afford to try.

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8. Season Rewards

On FRAGOR, we have implemented a reward system for every season. Hold a place in the standings and you keep the marks of that season permanently on your account. ​ ​ Each season offers its own titles, banners and armour finishes, giving players an extra incentive to push through the final weeks and prove where they finished.

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Season Rewards

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9. 1vs1 Arena (with Future Expansions)

On FRAGOR, we have introduced a dedicated 1v1 Arena, where players can test their loadouts in fair, fast-paced duels under the same rules as the open field. In the future, this arena will be expanded with additional modes and maps, including 2v2 and 4v4 battles for even more competitive play.

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The arena is also the cleanest place to learn a new loadout, since nothing outside the duel is in the way and the ladder resets with every season. To make things more exciting, we have added a Spectator Mode, allowing friends and other players to watch your matches live and cheer you on.

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10. No Economy

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On FRAGOR, there is no silver, no trading, no crafting and no marketplace. There is nothing to buy and nothing to sell, which means there is nothing to farm and no reason to log in for anything other than the fight itself.

This also removes an entire class of problem: no gold sellers, no market manipulation and no accounts farmed and resold. Everything you have came from playing, anyone can see how it was earned, and the only currency that matters between two fights is your own record.

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11. Cosmetics Only

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On FRAGOR, we are committed to keeping the field level. That is why 100% of what you can unlock is cosmetic – sets, dyes, titles, banners and marks, and nothing else. ​ ​

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Cosmetics are earned by playing: by finishing a season, by holding a front, by winning in the arena. They change how you look and never how you fight, so a player wearing the rarest set in the game brings exactly the same numbers into a duel as a player who installed the client this morning. Nothing on FRAGOR can be bought.

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12. Everything From Day One (No Unlock Curve)

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On FRAGOR, there is no unlock curve to climb. The full arsenal is yours the first time you log in: every weapon, every armour set and every ability, available immediately and permanently. Our goal is to make sure a new player and a veteran can take the same fight on the same terms on the same evening, which is the only way an open field stays worth turning up to.

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First Login (Day 1)

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Everything, From the Very First Day

Day One Hundred

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13. Glory & Standings

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Glory is the meta on FRAGOR, and it is the only thing you carry between fights. It goes up when you win against people worth beating, and it is worth less when you avoid them. Part of it is at risk every time you commit, so beating someone above you takes some of theirs. That is what keeps the top of the table honest: a place in the standings has to be defended every week, not claimed once and then held.

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14. Interactive Website

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On FRAGOR, we offer an interactive website where you can easily view your characters, your loadouts and your full record: fights taken, fronts held, and where your Glory stands. ​ You can follow the season standings directly from the site and check the calendar of sieges that have already been declared. In the future, we plan to add match history with replays, so you can review a duel move by move.

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15. New Content – Season Two

When the first season closes, FRAGOR will unlock the next major content update: Season Two! With this update you will gain access to two new fronts, each with its own ground and its own way of being held, along with a new weapon family and the abilities that come with it. Every addition follows the same rule as everything else on FRAGOR: it adds room to play, never an advantage to buy, and it arrives for every account on the same day. Balance passes continue every week alongside it, and the full notes are always published before a change goes live, so nothing lands without warning.

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16. Pre-Register Rewards

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To celebrate the launch of FRAGOR, we’re offering exclusive Pre-Register Rewards to all players who sign up before the official opening date! We have prepared 4 special reward packages, each including: A unique Costume Set to stand out on the field. A season Banner for your profile. A Founder Title shown next to your name. An exclusive Mark to show off your early support! Pre-register now and claim these rewards when the servers go live. Not one of them changes a single number in a fight.

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17. Quality of Life Features

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On FRAGOR, we have added numerous Quality of Life features to keep the time between fights as short as possible: instant loadout swapping, saved presets, a siege calendar inside the client, and a queue that keeps you in the arena instead of on a loading screen. In addition, we have implemented balance adjustments for the Guardian and Ranger classes, and the full notes for every pass are published before it goes live. If you feel that something is missing or could be improved, send it to our support address. We read every single message.

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Presentation updated for Season One • Balance notes are published every week.

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